The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. Steve Jackson Games is committed to full support of GURPS players. page for GURPS Thaumatology: Ritual Path Magic can be found at. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the .

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GURPS Thaumatology

So the answer is “it depends on the sort of magic you want in your game”. Alchemical Baroque — A world that mixes musketry with magic, and sets it all against an almost-familiar historical backdrop if you ignore the fairies and talking tahumatology.

There’s discussion of changing around the spell lists including one thorough worked exampleand prerequisites, and even a look at what types of shapeshifting fit with different background cultures.

Most notably, a severely range-limited hyperspace FTL system keeps it from feeling like, say, Star Trekwithout going in and completely redoing that section. I spent a summer taking a sabbatical from working, and decided to 4w myself a version of Mage the Ascension for GURPS 4th edition, using the rules from Thaumatology.

Post as a guest Name. In many ways, this is a manual on how write an RPG at least the magic part not just how run magical characters. Anders rated it liked it Mar 18, Jeremy rated it it was ok Jan 03, Divine Favor magic as Patron isn’t nearly as popular as the first two, but does see regular use.

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GURPS Thaumatology | GURPS Wiki | FANDOM powered by Wikia

thaumatoloty The eldritch forces that empowered Merlin and Circe have emerged anew. Read the Designer’s Notes for free on Pyramid! Victor Sanchez rated it liked it Jul 08, Second, ‘Realms and Power’ focuses on how much a mage can do with any particular realm as defined by leveled advantages one side box also discusses the possibility of recasting this entire idea as a power structure from GURPS Powerswhich would be mechanically much more complex to work out, but would tighten up the mechanics and definitions—which is great for consistency, and horrible for letting the GM insert plot-appropriate easing and tightening of restrictions.

Minor tweaks for the spell-based magic of thaumatologyy Basic Set: Jeff rated it it was amazing Feb 02, This is not a gaming source book. The original magic system magic as skills presented in Basic Set and Magic still gets most of the attention.

Finally, there is a discussion of items with a will of their own, from how they are created under the normal enchantment rules, to how to write them up as a character. After that, there is a serous look at enchanting items, starting with the standard systems given in Basic Set and Magicand how they can be tweaked for the needs of a campaign.

A common problem with generic role-playing systems is that they often have non -generic answers to important questions.

This mighty tome includes:. Dungeon Magic — A collection of seven sorcerous societies suitable for crypt-crawling adventures.

Magic Perks — new perks for wizards only! It tahumatology also worth noting that there are four different magic systems that currently get a fair amount of use in GURPSeach with its thaumatollgy distinct mode of operation, and none of them are in Thaumatology.

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For instance, Traveller was originally meant as a generic SFRPG, before it started generating a setting that pretty well took over the line in later iterations. Then comes Threshold-Limited Magic from an early issue of Pyramidwhich replaces the fatigue cost with a tally that limits casting by putting the mage at personal risk when he does too much.

Physical Magic The next chapter takes a look at the use of physical objects for magic, first thaumaotlogy at the inherent properties some things may have, and how they could be used as another system of modifiers for a regular spell-casting system. Preview of the PDF. Thaumatology is not This is not a gaming source book.

Timothy Brannan rated it it was gurpx Feb 02, Still, I consider it a missed opportunity that Thaumatologyfor all of its wide-ranging discussion of a number of different systems and their variations, doesn’t even begin to provide a framework of discussion by taking a real comparative look at its own systems, grouping and giving an overview of them.

Just as often, though, such thauatology represent philosophically distinct sects with unique magical methods, known as magical arts or styles.

To see thauumatology your friends thought of this book, please sign up. Chinese Elemental Powers — A flavorful example of using powers to represent magical arts. Jay Bryant rated it it was ok Nov 23,