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All objects that have a meaningful toString method can be given to print and other functions that need to convert values to strings, and the correct string will be produced, no matter how their toString method chooses to build this string. For this reason, some people prefer not to touch these prototypes at all. Adding a getLength method which only contains return this. It starts with an energy of 10and behaves in the following way: It should only be called on constructors whose prototype does actually have a character property.
That is exactly what we need for the onStep property. To prevent wasting your time, it is advisable to document your interfaces only after they have been used in a few real situations and proven themselves to be practical.
The new type inherits the properties of the old type. An action is an object with a type property, which names the type of action the bug wants to take, for example “move”.
It has four methods: To prevent this from happening too quickly, at leastwe add lichen to the terrarium.
For example, if SmallItem would, for some reason, also define an inspect method, which inspect method should the new prototype use? When it has an energy of 30 or more, and there is room near it, it reproduces. Note that the action function is called with both the name of the property and the value it has in the object. Because they share these traits, the terrarium can approach them in the same way.
For example, if there are different rabbits, the speak method must indicate which rabbit is speaking.
When the act method is called, it is given an object with information about the surroundings of the bug in question. It has to define some kind of representation, ways to access this representation, a way to initialise the grid from a ‘plan’ array, a way to write the content of the grid to a string for the toString method, and the movement of the bugs on the grid. Earlier, I mentioned that the terrarium will ask the bugs what action they want to take.
It is part of the prototype of a rabbit. If we make the old prototype object the prototype of the new prototype object you may have to re-read that a few timesit will automatically have all its properties.
We used only three functions, makeReachedListstoreReachedand findReached to interact with it. Unless you are very lucky, the lichen-eaters will probably still go extinct after obieektowe while, because, in a time of mass starvation, they crawl aimlessly back and forth javacsript.programowanie empty space, instead of finding the lichen that is sitting just around the corner.
But these they can use to base their action on. Fortunately, all we have to do is to make obifktowe elementFromCharacter function more general.
If you have jvascript.programowanie object hedgehogwhich has the unique habit of rolling up when it is kicked, you can just change its kick method.
If there is a property that has the name we are looking for, that is the value we get. Thus, the question of whether inheritance is being used correctly boils down to the question of whether the resulting code works correctly and avoids useless repetitions. In this case there is not much harm done, but there are situations where this would cause a problem.
Fortunately, such a broad range of approaches allows a programmer to choose the most suitable one for the problem he is solving, and allows certain tricks that would be utterly impossible in other languages. Note that it would be a bad idea to just do this.
It will be stored in the object, and the next time we want to go over the collection of cats, calling object. The above paragraphs are by no means meant to discredit these ideas. To deal with this, we have to teach javazcript.programowanie lichen-eaters about long-term sustainable farming. This makes it easy to distinguish them from other functions.
In javsscript.programowanie approach, a type is represented by its prototype, and we will use capitalised variables to store these prototypes. We also provide javaascript.programowanie convenient shorthand for this, an extend method, which clones the object it is applied to and adds to this clone the properties in the object that it is given as an argument.
This argument can be used to specify the object that the function must be applied to.