Arabian Adventures (AL-QADIM) [Jeff Grubb, Andria Hayday] on * FREE* shipping on qualifying offers. Magic carpets, ghoulish vixens, genies. Arabian Adventures is an expansion for 2nd edition AD&D. It covers new rules and atmosphere for running an Arabian campaign. The specific campaign area. References Edit. ↑ Shannon Appelcline. Al-Qadim: Arabian Adventures (2e). Dungeon Masters Guild. Retrieved on

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But what of that? From Wikipedia, the free encyclopedia. Dark Alliance Baldur’s Gate: Pages to import images to Wikidata.

Al-Qadim: Arabian Adventures – Wikipedia

Yet for all their beauty, these pages only rarely describe the elements of Arabian adventures—the causes that assassins die for, the bargains that genies make, ambitions and aspirations of PCs, and the conventions of Arabian folktales. The Al-Qadim rulebook’s gold page borders, elegant endpapers, and six full color plates made a striking impression.

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This lack was remedied, in part, only in earlyin Gregory W. Views Read Edit View history. The Genie’s Curse Birthright: Dragonlance Forgotten Realms Greyhawk Ravenloft.

This page was last edited on 25 Mayat Dark Sun Dark Sun: The Gorgon’s Alliance Planescape: Shattered Lands Dark Sun: Dragonlance deities Forgotten Realms deities Greyhawk deities. The most creative of these, the signature class of the Al-Qadim world, remains the sha’ir, the wizard who gets his magic by sending a genie or elemental familiar to fetch spells.

Original and ingeniously balanced, the sha’ir class gains its greatest appeal from the role-playing opportunities inherent in negotiating with a genie or a dimwitted familiar. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

Arabian Adventures Al Qadim Ad&d 2nd Edition | eBay

There is no attempt at all to describe what you actually do in an Al-Qadim campaign: Arabian Adventures offers arahian 40 pages of player character kitsincluding the sha’irbarber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles such as merchants, moralistic priests, hakimas wise womenmystics, mamluks, corsairs, and elemental wizards.

Though pretty, it lacks a distinctive writing style and sense of atmosphere.

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Just as important, the Al-Qadim line marked the first time TSR used one artist for interior illustration throughout a whole line: We must presume that developing a fantasy equivalent of Allah would offend Muslims, whereas compromising Islamic culture with a polytheistic hodgepodge is just fine.

Wake of the Ravager Dark Sun Online: Retrieved from ” https: European translators introduced both Ali Baba and Aladdin as spurious additions to the Nights, back in the s.

Detwiler’s excellent article “Campaign Journal: It’s hard enough justifying elves and dwarves in this setting, and there’s a worse lack. Each kit includes benefits, hindrances, and discussion of the kit’s societal role in the desert of Zakharathe Land of Fate. Arabian Adventures Galore” in Dragon Magazine Would you want an Arabian role-playing campaign that didn’t include them?